The positive reception is quite nice to see, taking my misgivings regarding voxel graphics into account, not to mention the work that went into it.
I am very appreciative for all the interest and kind words, thank you.
There were a number of questions and a bit of speculation as to what we’re looking at here. I will go into more detail as to how I did it at a later date, but as stated in the original post, this is an early work in progress test of the frame based, voxel animation system I am working on in Unreal Engine.
And what does that mean exactly?
These are preprocessed, 3D frames of animation which were imported into UE4, where they were animated via a custom animation feature.
What this isn’t:
- A post process material effect
- Realtime voxelization
- A Skinned and rigged mesh
- Animated in MagicaVoxel
Good guesses though! And please: If anyone comes up with a performant realtime voxelization solution that does all the things I need, let me know immediately. The pipeline I have going right now is rough. The less work I have to do manually, the better. 😉
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